Nintendo’s ‘Animal Crossing: New Horizons’ the perfect game for quarantine

Originally published on April 13, 2020

As of now, I’ve shamelessly played more than 100 hours of “Animal Crossing: New Horizons,” and I’m wondering how that’s even possible.

Think about it. 100 hours since March 20. That’s almost 25 hours per week. That’s basically a part-time job playing a video game.

The Nintendo Switch game is highly addictive, and being in quarantine because of the COVID-19 pandemic has only made binging it so much easier. That doesn’t mean fans wouldn’t be doing that anyway, however. It’s great for a lot of reasons, even if it does have a few mentionable flaws.

The “Animal Crossing” franchise is perfect for the Nintendo Switch console. The Switch enables handheld and docked TV modes, which fits the “Animal Crossing” play style flawlessly. Feel like lying in bed all day playing “New Horizons” with the screen five inches away from your face? You got it. Want to play it on your television to get the full effect of a beautiful sunset sky? No problem.

The actual gameplay is on par with previous games like the original “Animal Crossing” for the GameCube, “Wild World” for the DS and “New Leaf” for the 3DS. You still play as a human villager doing villager things — bettering your community in multiple ways, connecting with different villagers and customizing your home to your liking.

It’s a simulator at its core, but there’s a connection players have to the game that’s hard to describe. Ever since the first “Animal Crossing” game, NPC dialogue has had a huge role in the franchise’s identity. Animal villagers have fun, playful dialogue that doesn’t take itself too seriously.

However, the more you interact with and get to know the villagers, the more new dialogue options arise. That’s why the fun and often zany writing doesn’t feel cheap or unimportant. It gives the impression that your interactions have an impact on the other characters of the game.

When a villager is mean to you, you feel it. When they’re caring or loving, you feel it. It may seem juvenile or strange to someone who hasn’t played a simulator like this, but it doesn’t make the sentiment any less true.

These same great dialogue options are certainly present in the newest “Animal Crossing” game. While I personally have not socialized enough with all of my villagers to get some best-friend, truly heartwarming dialogue yet, I adore the writing in this game.

A great example of great dialogue between NPCs happened while I was walking around my town. I found two animal villagers, both of whom had the same smug-type personality (there are eight total villager personality types, and each dictates character dialogue/actions). They were going about their days and having a conversation, so I decided to eavesdrop. Here was the dialogue:

Jacques: “So tell me, Julian. What’s the one thing you could NOT live without on this island?”

Julian: “Uhh, isn’t it obvious? Say it with me, Jacques.”

Jacques and Julian: “LIP BAAAAALM!”

Jacques: “Ha HA! Yeah, that’s probably a dumb question. But if we’re talking TWO things I couldn’t live without, I’d def go with lip balm and a mirror.”

Julian: “Right…because how else could you tell whether your lips were getting sandy and chapped…That’s just smart thinking.”

Jacques: “Now if we’re talking THREE essential things, that’s where it gets tricky. But I think there’s a strong choice. Say it with me now! Lip balm, a mirror, and…”

Julian and Jacques: “A tiny umbrella to put in your green tea!”

I really loved this unique dialogue. It showed both characters’ amplified personality types while they bonded with each other in, albeit, a very silly way. It isn’t for everyone, but for fans, this is part of the game’s charm. The writing is solid while still being wholesome.

“New Horizons” has sort of an unspoken philosophy. Take time to smell the roses. It’s a calming game that works in tandem with reality. The game goes by the system’s clock, so noon in real life is also noon in the game. This means the game is one you’ll likely revisit every day for maybe a couple hours each day instead of long, three- to five-plus-hour sessions spread out throughout each week.

You can play the game however you want. Essentially, “Animal Crossing” is a game that exemplifies the simple yet beautiful aspects of life.

In-game tasks are simple, like digging up fossils to donate to the museum, planting flowers hoping they might crossbreed to make new colors, collecting bugs and fish, and socializing with your neighbors while you improve your island and home.

The only conflict in the game is comprised of petty squabbles with NPCs, and the finger-biting moments are limited. Losing out on the “stalk market” is pretty frustrating. But does it compare to mis-clicking when you’ve been desperately trying to get a new fish? Or when you’re running for your life from a tarantula, scorpion or horde of wasps? Now there’s a debate.

The graphics are also good — about what you’d expect for the Switch. Colors pop, characters look better than ever and even the small things like inventory screens look adorable. In terms of performance, the game is capped at 30 frames per second whether you play in handheld or docked mode. While 30 FPS is sometimes problematic for certain video games, it doesn’t usually negatively impact this one in particular.

Some players may take issue with it, but it doesn’t hinder the general gameplay experience — even after more than 100 hours (I promise I have a life, just take my word for it). Players who have a great knack for exterior design may have performance issues here and there. You will get some lag in areas that have denser concentrations of decorative items.

The biggest upgrade that singlehandedly makes the game worth the $60 price tag is the new museum. It’s beautiful on the outside and absolutely stunning on the inside.

So far there are three sections: fish, fossils and bugs. The different sections are expansive and breathe life. You feel proud visiting the different exhibits, seeing the creatures you’ve caught and fossils you’ve unearthed. It makes you feel like you’ve made real cultural and scientific contributions to your town and the residents’ lives.

The fossil exhibit is perhaps the most impressive. In previous games, the exhibit was limited in structure, dimension and color palette. In this game, subtle yet powerful pops of color combined with realistic imagery give players a bubbly feeling when visiting it. It can’t compare to the wonders of visiting a real museum, of course, but it’s a decent substitute considering quarantine. The special butterfly exhibit is bursting with color and life (and it makes a great spot for photoshoots).

Features like the game’s inventory upgrade gives players the freedom to carry way more items with them than in previous games. Additionally, the storage and decorating systems make collecting items and designing your home a breeze. The tool ring system makes switching between tools almost instant. These are simple updates that some would argue should have existed in every game. Now that they’re finally here, it really improves quality of play.

These positive points don’t suggest the game is perfect, however. This newest “Animal Crossing” game has a totally new construction feature. Now players can change the layouts of their islands, from adding/destroying cliffs and rivers to making custom-designed paths. This is a fantastic feature; it means players can truly build their dream islands.

But the interface is far from perfect. All construction is limited to one spot at a time, which is very, very slow if you want to do some serious layout changes. It’s also a little finicky, relying on specific angles for players’ characters to face in order to cut or add land/river the way they intended. If players are careless, they could accidentally add and delete the same one spot of land/river five to 10 times before calling it quits. It’s frustrating and tedious, but it could be mended by a grid system, allowing players to change multiple spaces at once in exact locations.

Another problem is a big one: Multiplayer. While having the game on the Switch makes playing with friends easier (because it’s on Nintendo’s newest system, minus the Switch Lite, which operates the same online as the Switch), multiplayer in “New Horizons” is needlessly time-consuming and repetitive. In order to play online and visit a friend’s island, both players have to sit through a 30- to 60-second cut scene before the player even arrives. When a player leaves, another overly long cut scene carries on.

During these cut scenes, gameplay is completely halted for all players. Think of playing the game with five to seven other people (you can only have eight players on an island at a time). If it takes two minutes of cut scenes for players to join, that could mean nearly 20 minutes of annoying game delays just to play with others. That’s just not fun.

Another issue I have with multiplayer that I pray Nintendo mends is the lack of activity and ability to be creative together. You can’t help a friend redecorate their island, nor can you discover other islands together using the “Nook Miles Tickets.” Why not? When I’m on my island thinking of the fun things my friend and I can do together, I’m always itching to get their creative input. I want my friends and I to make islands together. What’s the point in Multiplayer if so much of the game’s action and creativity is restricted to single player? This is a huge problem that needs to be addressed in order for casual multiplayer to flourish as it should.

In the meantime, “Animal Crossing: New Horizons” is the perfect game to play in quarantine. We’re all deprived of social interaction and stuck at home, so “New Horizons” is quite the escapist’s dream.

Thankfully, “New Horizons” is here to let us smell the roses virtually, even if the pandemic reminds us each day that no matter what, life will never be as simple as it is in the “Animal Crossing” universe.

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